Space Bounce is a simple game about a spaceman trying to collect Trilythium Halite from the bottom of a shaft to power his broken spaceship. The original idea was to have a simple one-button game where the player was to collect one type of item while avoiding another.
It was written to support my book "Polished Game Development: From First Steps to Final Release"
Polished Game Development acts as a comprehensive checklist of everything your game should, and should not, do, in order to be as good as it possibly can. It is more than just a book on theoretical game design principles.
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to that of a professional level. This is a practical guide covering every discipline: art, music, writing, and code. In the case of the latter, code examples are included to demonstrate how to implement the functionality to make the game shine.